If this is the case, you need to give the players a great NPC. The players just don’t get along with that NPC and either kill or ignore them. Many NPCs you create will in some ways be good for the party but aren’t quite right. A good NPC makes the game world that much more of an immersive experience for everyone involved. creating NPCs in D&D requires your players to like the NPCs or you won’t get far. Those NPCs become another big reason for the party to do the things they do saving towns, solving problems and protecting at least a few specific people. The following list of Dungeons & Dragons 5th. The fact is, when players become attached to NPCs, D&D becomes more fun for them. When it comes to NPC sidekicks in 5E D&D it isnt about knowing everything off of the bat as much as it is. Killing an NPC without even giving players the chance to save them? That's when things get rocky. Maybe the party invites their adventurer friend to a monster fight, and maybe that NPC gets badly hurt through the natural flow of combat, but the party still has agency through all that and the DM is only doing what they feel the monster would instinctually do. Killing off everyone the party loves will just return them right back to that "murderhobo" state because they've learned not to get attached. we got to a new arc for our D&D game, and that means new npcs so heres one that i assume will have a major role as she was assigned to be the Steward for.
This one might seem obvious, but should the urge to "fridge" an NPC arise (fridging being the annoying practice of killing off an NPC in order to provoke the party into action), resist it. First, let me give you a few quick NPC tips before I describe the 3 Line Instant NPC method. Once the NPC is Made, Don't Kill Them Off